Addicted Game Guide: How to Play Pandemic Labs’ New Solana Weed-Growing Game
What is Addicted?
Addicted launched today from Pandemic Labs, the studio behind Infected (130,000 signups in 48 hours, 17.2 ETH prize) and Insider. Over 260,000 addresses registered before launch. The game combines idle farming mechanics with NFT pack randomness, you grow marijuana plants that produce WEED tokens, which you use to upgrade your operation and buy more packs. The code PE622222 can be used to join up.
The game runs on Solana using Token-2022 standard. Pandemic Labs moved from Base to Solana after transaction demand overwhelmed Base during Infected.
How to Start Playing
Entry Requirements
- Initial cost: 0.5 SOL entry fee
- Recommended budget: $30–50 in WEED tokens
- First 24 hours: 50% fee on WEED purchases (anti-whale measure)
Addicted Fun Invite Code
To join addicted fun use the invite code PE622222 and can be used to sign up at https://www.addicted.fun/
Addicted Setup Steps
- Connect wallet at the Addicted site invite link PE622222 required
- Pay 0.5 SOL entry fee
- Buy WEED tokens on Jupiter or your preferred DEX
- Target ~3,000 WEED for 10 booster packs
- Price increases as more players join
- Purchase booster packs (300 WEED each, max 10/day)
- Open packs to receive plant NFTs with rarity tiers
- Plant your best strains (start with 6 slots)
💡 Tip: Focus on rare+ plants, they produce more WEED per harvest cycle.
Booster Pack Rarity System
Packs contain plants with different production rates:
Rarity | Production Rate | Strategy |
---|---|---|
Common | Low | Skip unless needed |
Rare | Moderate | Solid baseline |
Super Rare | High | Priority planting |
Ultra Rare | Very High | Maximize these |
Legendary | Highest | Best yields |
You get one free pack at start. Additional packs cost 300 WEED each, with a daily purchase limit that resets every 24 hours.
Farm Upgrades & Limits
Day 1 constraints:
- 6 plant slots maximum
- 10 booster packs per day
- Cannot upgrade farm until 24 hours pass
After first upgrade:
- 8 plant slots
- 20 packs per day
- Cost: 1,000 WEED
Upgrades require waiting periods to prevent bot farms and maintain game balance.
Leaderboard & Rewards
The game tracks:
- Total WEED produced
- Referral invites
- Farm efficiency
Early players appear higher on leaderboards. Some OG testers received early access. Pandemic Labs typically rewards top performers—Infected’s winner took home 17.2 ETH ($42,000+ at the time).
Tokenomics: WEED & VIRUS
WEED Token
- Purpose: In-game currency
- Use: Buy packs, upgrade farms, future weapons/raids
- Volatility: High (400%+ day-one spikes)
- ⚠️ Warning: Do not hold long-term; these games are time-limited
VIRUS Token
- Purpose: Pandemic Labs’ main token
- Recent performance: +300% in one month
- Utility: Buybacks funded by game profits
- Investment case: May benefit from successive game launches
Pandemic Labs uses profits from Addicted to buy back VIRUS tokens, creating a flywheel as each game attracts new users.
Coming Features
Roadmap shows:
- Weapons system (live soon)
- Black market trading
- War zone PvP raids to steal other players’ WEED
- Additional farm tiers
These mirror mechanics from the creator’s inspiration—Drug Wars, a classic mobile game with police raids and territory control.
Risks & Game Duration
⚠️ Critical warnings:
- Games are time-limited (Infected and Insider sites now return 404 errors)
- Viral model: high engagement, then shutdown before next launch
- Token may crash when game ends
- Exit before final holders get stuck
Pandemic Labs designs short-lived viral experiences to maintain hype cycles. Infected lasted weeks, not months. Insider was a shorter interim game.
Should You Play?
Play if you want:
- Dopamine-driven idle mechanics
- Early-mover advantage (first 48 hours matter most)
- Potential token gains from hype waves
Skip if you:
- Can’t monitor daily (requires 24h claim cycles)
- Need low-risk investments
- Dislike time-pressure games
The 0.5 SOL entry + 50% day-one fee creates a meaningful barrier, reducing bot spam compared to free-to-play models.
How to Maximize Returns
- Join immediately: early entries rank higher
- Claim WEED regularly: don’t leave yields idle
- Reinvest in rare+ packs only
- Set profit targets: take out initial investment after 2-3x
- Watch for upgrade timers: maximize efficiency
- Use referral codes:earn from downline activity
💡 Tip: Consider liquidity providing VIRUS/SOL pairs if you believe in the studio’s next launches.
Comparison to Other On-Chain Games
Addicted fits the “attention economy” model better than attempting full AAA blockchain games:
- Fast setup (minutes, not hours)
- Clear reward loops
- Social/competitive elements
- Low technical barriers
Solana handles the transaction load that broke Infected on Base. The blockchain adds verifiable scarcity and tradeable assets without requiring deep crypto knowledge.
Conclusion
Addicted offers a short-term, high-engagement experience with moderate upside for early players. The 0.5 SOL entry and 50% day-one fee create fairer conditions than pump-and-dump launches, but the game’s time-limited nature means exit timing matters more than long-term holding.
If you’re comfortable with volatile tokens and daily check-ins, the first 48–72 hours offer the best risk/reward. Watch VIRUS token performance as a proxy for Pandemic Labs’ next game’s potential reach.
Not financial advice.
FAQ
How long will Addicted run?
Unknown. Infected lasted weeks before shutdown. Expect 2–8 weeks based on prior games.
Can I bot this game?
Difficult—0.5 SOL entry per account makes mass botting expensive. Daily limits also slow automation.
What happens to WEED tokens when the game ends?
Likely becomes worthless. Pandemic Labs shuts down game sites after completion (Infected and Insider now 404).
Is VIRUS token a better play than WEED?
Possibly—VIRUS has longer horizon if Pandemic Labs continues launching games. WEED is game-specific and temporary.
What’s the minimum to be competitive?
0.5 SOL entry + ~3,000 WEED ($30–50 total at launch prices). More capital = faster upgrades, but diminishing returns exist.